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Tencent did not immediately reply to a Reuters request for comment. The sources declined to be identified because the information is not public. Aurora Studios Group, boosted by its Moonlight Blade Mobile title, contributed 3 per cent, the people said. Of Tencent's remaining gaming revenue last year, its Lightspeed and Quantum studio, the developer of PUBG Mobile, another top-grossing game, contributed 29 per cent, the people said, while 26 per cent was proceeds from publishing for other developers. Timi's proceeds accounted for 40 per cent of the game revenue, said the two people. Last week, Tencent reported 156.1 billion yuan ($23.79 billion) in overall online game revenues for 2020 but did not break down revenue for individual studios, which are run independently and compete with each other. Such games feature long sessions and in-depth storytelling or battles, with some including multiplayer online role-playing or online battle arenas. Many major studios are turning to Tencent for support to convert their "hardcore" desktop or console games to mobile. Tencent aims eventually to derive half its game revenue from overseas, from 23 per cent in the fourth quarter of 2019, the most recently available figure. Tencent is building studios overseas, including one for Timi and one for Lightspeed and Quantum, both in Los Angeles, with the goal of creating content with original intellectual property that has global appeal.Īlso Read | Tencent's quarterly profit jumps 175%, beats forecasts
#Sources tencent timi studios honor duty movie
In a recruitment notice last month, a Timi engineer wrote that the company aims to create a new AAA game that resembles the virtual community from the movie Ready Player One, and will "compete head-to-head against big powers from Japan, Korea, Europe and US" It also provides a hefty basis for its ambitions to move beyond mobile games and compete directly with global heavyweights developing expensive "AAA" titles on platforms such as desktop computers, Sony's PlayStation, Nintendo's Switch and Microsoft's Xbox. The $10 billion would make Timi the world's largest developer, the sources say, which many industry watchers had suspected to be the case. Tencent has a five per cent stake in Activision Blizzard.Chinese tech giant Tencent's Timi Studios, maker of popular video games Honor of Kings and Call of Duty Mobile, generated revenue of $10 billion last year, two people with direct knowledge of the matter told Reuters. In the face of a public backlash, Blizzard eventually partially rescinded the punishment. In October 2019, Blizzard came under fire for banning and revoking the prize money of Hong Kong Hearthstone tournament winner Ng Wai Chung - aka Blitzchung - who used his post-match victory interview to issue a statement of support for Hong Kong protestors. Tencent has not been without controversy over the years, though.
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In January 2021 Don't Starve developer Klei Entertainment insisted it "retains full autonomy" after Tencent bought a majority stake in the company, and in December 2020, Tencent became Warframe developer Digital Extremes' parent company after it bought the studio's previous owner, Hong Kong video game company Leyou. Terms of the investment were not disclosed.Īs Wes reported at the time, we already knew that Tencent is the world's largest video game company in terms of revenue, with significant stakes in a number of western video game publishers, such as League of Legends maker Riot, Clash of Clans studio Supercell, and Fortnite developer Epic Games.
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The Chinese megacorp acquired a minority stake in Bohemia Interactive, which is based in the Czech Republic. Further Resources Honor of Kings Developer TiMi Studios Says COVID-19 Is Increasing Mobile Gaming Playtime While Taking Its Toll on Esports - ARCHIVE - The. Just last month, Tencent continued its investment spree, this time in Arma and DayZ studio Bohemia. According to two sources "with direct knowledge of the matter", Reuters posits that Timi alone accounts for 40 per cent of all game revenue (thanks, TheGamer). The news comes after Tencent publicly reported it had generated 156.1 billion yuan (£17 billion) in revenue from its game business, but stopped short of revealing the revenue for each individual studio.
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